// Scene material
// MRT testing
fragment_program Ogre/MRTtest/scenefp/HLSL hlsl
{
	source mrttestfp.hlsl
	entry_point mainfp_scene
	target ps_2_0
}

fragment_program Ogre/MRTtest/scenefp/GLSL glsl
{
	source mrttestfp_scene.glsl
}

fragment_program Ogre/MRTtest/scenefp/GLSLES glsles
{
	source mrttestfp_scene.glsles
}

fragment_program Ogre/MRTtest/scenefp unified
{
	delegate Ogre/MRTtest/scenefp/HLSL
	delegate Ogre/MRTtest/scenefp/GLSL
	delegate Ogre/MRTtest/scenefp/GLSLES
}

material Ogre/MRTtest/scene
{
	technique
	{
		scheme MRT
		pass
		{
            polygon_mode_overrideable false
			vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified
			{
				param_named ambient float4 1 1 1 1
			}
			fragment_program_ref Ogre/MRTtest/scenefp
			{
			}

			texture_unit
			{
				texture ogrelogo.png 
			}
			
		}
	}
}


fragment_program Ogre/MRTtest/quadfp/HLSL hlsl
{
	source mrttestfp.hlsl
	entry_point mainfp_quad
	target ps_2_0
}

fragment_program Ogre/MRTtest/quadfp/GLSL glsl
{
	source mrttestfp_quad.glsl

	default_params
	{
		param_named rt0 int 0
		param_named rt1 int 1
		param_named rt2 int 2
		param_named rt3 int 3
	}
}

fragment_program Ogre/MRTtest/quadfp/GLSLES glsles
{
	source mrttestfp_quad.glsles

	default_params
	{
		param_named rt0 int 0
		param_named rt1 int 1
		param_named rt2 int 2
		param_named rt3 int 3
	}
}

fragment_program Ogre/MRTtest/quadfp unified
{
	delegate Ogre/MRTtest/quadfp/HLSL
	delegate Ogre/MRTtest/quadfp/GLSL
	delegate Ogre/MRTtest/quadfp/GLSLES
}


// Quad material
material Ogre/MRTtest/quad
{
    technique
    {

		pass
		{
			cull_hardware none
			cull_software none
			depth_func always_pass
            polygon_mode_overrideable false

			vertex_program_ref Ogre/Compositor/StdQuad_NoCG_vp
			{
			}

			fragment_program_ref Ogre/MRTtest/quadfp
			{
			}

			texture_unit RT0
			{
				tex_address_mode clamp
			}
			texture_unit RT1
			{
				tex_address_mode clamp
			}
			texture_unit RT2
			{
				tex_address_mode clamp
			}
			texture_unit RT3
			{
				tex_address_mode clamp
			}


		}
	}
}
