

void textureArray_v(float4 position : POSITION,
						  float3 uv		  : TEXCOORD0,
						  
						  out float4 oPosition : POSITION,
						  out float3 oUv	   : TEXCOORD0,

						  uniform float4x4 worldViewProj)
{
	oPosition = mul(worldViewProj, position);
	oUv = uv;
}

