Slides de la EVA 2015
Tal como prometí, subí los slides de mi charla en la EVA 2015 realizada en Mar del Plata. FreelanceExportacionArgentinaEnBlanco.7z
Tal como prometí, subí los slides de mi charla en la EVA 2015 realizada en Mar del Plata. FreelanceExportacionArgentinaEnBlanco.7z
So, I saw NVIDIA’s Do’s and Don’ts. Thanks NV! It’s useful. Go check it out if you haven’t already. But beware a couple gotchas, like, there’s a few bits that are NV specific that I feel should be talked about: Be aware of the fact that there is a cost […]
With new APIs being all the rave (Vulkan, D3D12, Metal), Steam OS pushing for Linux gaming. Even I myself encounter myself doing more and more graphics work in a Linux machine. After quite some time of graphics development on an Ubuntu 14.04 machine it has called to my attention that […]
It has caught my attention that Ogre Meshy was unable to load 1.10 meshes. It was time for a maintenance release. As a bonus, I ported the tool to wxWidgets 3.0 and compatibility with Ubuntu 14.04 was improved. RTSS support was a community addition. It doesn’t seem to be working […]
We’ve been hunting for months a very rare crash that was driving us nuts. It was further obfuscated because a SEH exception (a nasty one) was being caught by C# and being rethrown as a completely different exception (that looked like an innocent one). If you use RakNet + SWIG […]
In Ogre 2.1 we’ve modernized the whole engine. We started by adopting OpenGL 4.4 as our main API, and then we adopted D3D11 as well. It’s been an enlightening experience. From a performance point of view there is no definitive answer “OpenGL is always faster” or “D3D11 is always faster”, because the […]
The thing is OpenGL 4.4/4.5 is actually quite good. But there’s soooo much technical baggage behind it; there was a discussion in Twitter but Twitter’s 140 char limit is not enough for this. So well, here’s my expectations of GLNext: Unified GLSL compiler. This is actually been promised as a […]
There is an interesting post in rastergrid.com from 2010 about this topic. However, I haven’t found on the Internet more information about it; so I thought I should blog about it. Every now and then I see this question pop up over and over again on GameDev.Net. Note that this […]
Note: This post is made from a non-EU provider perspective. However many points raised concern both EU and non-EU sellers. Disclaimer: This post tries to cover the subject as generically and objetively as possible. Take in mind that every Country in the world has its own Laws and your situation […]