Vulkan: Why some GPUs expose a dozen of identical memory types?
If you browse the capabilities of the GeForce 1080, you’ll notice it exposes 8 memory types on heap 1 If you browse an even older GeForce GTX 680, you’ll notice it exposes 2 memory types on heap 0 and 8 memory types on heap 1, often with propertyFlags = 0 […]