Monthly Archives: January 2022


The road to 16-bit floats GPU is paved with our blood

Ok that was a flashy clickbait-y title! What? You didn’t like it? I’m proud of that one! So I recently tried to implement 16-bit floats into our shaders. I knew it was untested. What I was not prepared is… how untested everything is! We use macros like #define midf min16float. […]