Matias


CrowdStrike: There’s just no excuse

I believe invasive SW like CrowdStrike should rarely need to be installed. It can make sense to install it in an employer-provided laptop because lots of people like to click on whatever link they receive and install whatever app they see. The employee is in full control of the laptop […]


If your Ubuntu 24.04 installer is crashing…

Today I tried Xubuntu 24.04 (with an X, but the bug applies to Ubuntu as well) inside VirtualBox and first thing I noticed is that it was crashing. A lot. And I am not alone. After a quick digging, the installer heavily relies on OpenGL. But it’s not behaving properly. […]


Vulkan “But WHY?” FAQ

Vulkan isn’t newbie friendly. But something that I get asked a lot are questions that aren’t answered anywhere or is hard to find (i.e. typically in the form of “why are things done this way?”) unless you are familiar with previous APIs (i.e. D3D11 & Metal) and existing HW limitations. […]


Vulkan integration between multiple libraries (e.g. Qt + OgreNext)

So I’ve been working into integrating Qt Quick (QML) and OgreNext when using the Vulkan RenderSystem for use in Gazebo. Note that I’m talking about Qt Quick. The ‘stable’ Qt Widgets interface (which uses QVulkanWindow) doesn’t have this problem because it’s too simple. There are various ways to perform an […]


DirectStorage speculations & myths

So, it’s been 2 months since the release of DirectStorage Github repos and no new major updates. I deferred this post for a little while waiting for more updates, but I guess I’ll just have to post it with what has been made available so far. Myths? At least so […]