Ogre 2.0 Auto Instancing


A glimpse of what’s coming to Ogre 2.0 Final

So, the HLMS is not finished, but it will be the main method for using materials in Ogre 2.0 Final; and writing about how it works helps me stay on track, while documenting for others. HLMS stands for “High Level Material System”, because for the user, the HLMS means just […]